/* Style overrides for full immersion & high-polish dark Free Fire theme */
html, body {
  touch-action: manipulation;
  user-select: none;
  -webkit-user-select: none;
  -webkit-touch-callout: none;
  overflow: hidden;
  background-color: #0a0c10;
}

/* Glassmorphism panel cards */
.bg-panel {
  background: rgba(18, 22, 32, 0.88);
  backdrop-filter: blur(16px);
  -webkit-backdrop-filter: blur(16px);
}

/* Active Character Card selection style */
.char-card.selected {
  border-color: #f59e0b !important;
  box-shadow: 0 0 25px rgba(245, 158, 11, 0.4);
  background: linear-gradient(180deg, rgba(30, 41, 59, 0.95), rgba(15, 23, 42, 0.98));
}

/* Cooldown overlay for skills */
.cooldown-overlay {
  position: absolute;
  inset: 0;
  background: rgba(0, 0, 0, 0.75);
  border-radius: 0.9rem;
  height: 0%;
  top: auto;
  bottom: 0;
  transition: height 0.1s linear;
  pointer-events: none;
}

/* Floating 3D Damage Numbers */
.damage-pop {
  position: absolute;
  font-weight: 900;
  font-size: 18px;
  color: #ff3333;
  text-shadow: 0 0 6px rgba(0, 0, 0, 0.9), 0 0 10px rgba(255, 0, 0, 0.8);
  pointer-events: none;
  animation: floatUp 0.8s ease-out forwards;
  z-index: 30;
}

.damage-pop.crit {
  color: #ffd700;
  font-size: 26px;
  text-shadow: 0 0 8px rgba(0, 0, 0, 0.9), 0 0 12px rgba(255, 215, 0, 0.9);
}

@keyframes floatUp {
  0% {
    opacity: 1;
    transform: translate(-50%, 0) scale(0.8);
  }
  30% {
    transform: translate(-50%, -20px) scale(1.2);
  }
  100% {
    opacity: 0;
    transform: translate(-50%, -45px) scale(0.9);
  }
}

/* Killfeed Item Animation */
.killfeed-item {
  animation: slideInRight 0.3s ease-out forwards;
  background: rgba(0, 0, 0, 0.75);
  border-right: 3px solid #f59e0b;
  padding: 3px 8px;
  border-radius: 6px;
  font-size: 11px;
  font-weight: 700;
  color: #ffffff;
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.6);
}

@keyframes slideInRight {
  from {
    opacity: 0;
    transform: translateX(30px);
  }
  to {
    opacity: 1;
    transform: translateX(0);
  }
}

/* Responsive safety for mobile safe areas */
header, #gameHud {
  padding-top: max(8px, env(safe-area-inset-top));
  padding-bottom: max(8px, env(safe-area-inset-bottom));
  padding-left: max(8px, env(safe-area-inset-left));
  padding-right: max(8px, env(safe-area-inset-right));
}